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Women In Games Panel: How Women Are Driving Games Forward and How to Get Your Spot at the Table
Wednesday, May 30, 2012 from 6:30 PM to 9:00 PM (PDT)
San Francisco, CA
THIS EVENT IS SOLD OUT: We will release tickets at the door, according to the order your name appears on the wait list, once the panel has begun (around 7 p.m.) for any open seats. You must be present and have checked in under the wait list. You will be able to purchase your ticket in cash at that time. We will not have the opportunity to respond to emails about ticket availability on the day of the event.
~Girls in Tech, San Francisco, Thanks You for Your Support!
Join Girls in Tech and our all-star panel of women executives from top game companies in the SF Bay Area. Get an insider’s view of this fun and dynamic industry with a focus on how women are driving the gaming space forward, as the business and creative talent behind the games and as consumers of games. Learn about the current trends that are heating up the game industry and find out what you should do to claim your spot at the table.
On the panel:
Danielle Deibler, VP of Engineering at Kixeye
As VP of Engineering, Danielle is responsible for management and execution of strategy, process policies and performance of the engineering team.
Prior to joining Kixeye, she worked for Adobe Systems, running Engineering for a VoIP services initiative codenamed Pacifica.
Danielle has over 15 years in the Internet infrastructure and telecommunications networking arenas. Her primary area of focus in the last 7 years has been on building scalable real time collaboration platforms. Previously, she’s held senior leadership positions in software development, engineering, business development and product management for several early stage companies.
Brenda Garno Brathwaite, Chief of Operations and Game Designer at Loot Drop
Brenda Garno Brathwaite is an award-winning game designer, artist, writer and creative director who entered the video game industry in 1981 at the age of 15. Brenda has worked with a variety of companies, including Atari, Sir-tech Software, Electronic Arts, Firaxis and numerous companies in the social media space. Before founding Loot Drop, Brathwaite served as Creative Director for two social media companies, Slide (acquired by Google) and Lolapps. She has worked on many Facebook games with DAUs in the millions including Ravenwood Fair, Critter Island, SuperPoke Pets!, SPP Ranch, Garden Life, Rock Riot and Top Fish.
Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA’s Women in Games Special Interest group. She also serves on the advisory board for the Smithsonian’s upcoming video game history exhibition and the International Center for the History of Electronic Games at the Strong Museum of Play.
She was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft’s 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade for “pushing the boundaries of game design and showing us what games can do.” She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.
Christine Lee, VP of Developer Relations at Tapjoy
As one of the early employees at Tapjoy, Christine helped build the current partner network to include leading companies such as Glu, Zynga, EA, Pocket Gems and DeNA. She now leads the Developer Relations team at Tapjoy and its operations in Greater China, overseeing business development, publisher sales, partner management and operations with thousands of partners worldwide.
Christine has more than 10 years of experience working in business development, sales and marketing in both large Fortune 500 tech companies and privately-held VC funded startups.
Prior to Tapjoy she was at YouTube, where she led e-commerce partnerships and strategy, creating partnerships with Amazon and Apple to generate new revenue streams.
Sharyn Efimoff, Director of Product at Zynga
Sharyn Efimoff joined Zynga as the company’s first Product Manager in early 2008. While at Zynga, Sharyn started Zynga’s mobile group and led the release of 5 mobile titles: Zynga Poker, Scramble, Mafia Wars, Vampires and Street Racing. She currently works in Zynga’s Cityville team.
Sharyn began her career as a software engineer at Motorola. After Motorola, Sharyn held product management and finance roles at Wind River, Good Technology and Amazon. Sharyn earned a Bachelors degree in Electrical Engineering from the University of Queensland, and an MBA from Harvard Business School.
Sharyn lives in San Francisco. She enjoys ice hockey, bridge and spending weekends with her gorgeous daughter Maya.
Jiyoon Chung, VP of Marketing at Crowdstar
Jiyoon is an internet marketing veteran with extensive experience building an online audience, managing teams and executing key product and marketing initiatives. As a Vice President of Marketing at Crowdstar she is responsible for developing and driving marketing strategies for user acquisition, retention, and advertising monetization for both social and mobile games.
Before joining Crowdstar, Jiyoon played an instrumental role in creating and building marketing organization and managing key strategic initiatives around acquisition marketing, retention marketing and business development at various consumer internet companies including Coupons.com, Beau-coup.com, Nextag, Inc. and eBay.
Jiyoon holds an MA in Statistics and a BA in Mathematics, both from the University of California at Berkeley, and an MBA from New York University Stern School of Business.
A new addition to the panel!
Koh Kim, Games Partnerships at Google
Koh Kim is part of the product partnerships team at Google where she focuses on building Chrome and Google+ as the next web gaming platform. She leads business development, partner management and strategy for game content and technology. She has worked with many game developers, publishers, and technology companies across mobile, web, console and PC.
Prior to Google, Koh was a strategy consultant at the Cambridge Group, where she helped clients develop and execute growth strategies driven by identifying unmet consumer demand and creating differentiated products and services. She holds a BA in Economics from the University of Chicago.
Our event moderator:
Tina Tran, VP of Developer Relations at FunSockets
Tina Tran is VP of Developer Relations and Sales at FunSockets, an HTML5 games platform and game publisher that will launch this summer.
Previously, as an early employee at OpenFeint, Tina led the Developer Relations team and established strategic partnerships with top publishers and indie game developers, including Halfbrick, Atari, and Namco. She brought hit games like Fruit Ninja, Tiny Wings, and Pac-Man to the platform, helping to drive OpenFeint’s growth to 140 million registered users before the company’s acquisition by GREE.
Tina started her career in management consulting and has over 10 years of business development and product experience at startups and Fortune 100 companies, including Mochi Media, Coremetrics, SAS and Wells Fargo. Following her personal passion to make a difference in the world, Tina took time off and dedicated the fall/winter of 2009 to executing Business Development and Marketing initiatives for Kiva.org, where she co-authored a grant proposal that won Kiva a $1,000,000 grant.
Special thanks to our sponsors
Premier is a trusted advisor and true strategic partner in all aspects of job placement in the Bay Area. We bring a wealth of knowledge and success in placing candidates into positions from entry to the C-level, direct hire and temporary staffing. It is Premier’s highly accomplished team that has helped establish our recognition as one of the top staffing firms in the Bay Area. We provide consistent quality results with each and every placement.
It is our passion for search and career placement that really sets us apart. As born leaders and entrepreneurs, it is the opportunity to work with companies like yours to build Premier’s reputation that has been our greatest reward. Our teams of Directors have guided Premier to its recognition as one of the top consulting firms in the Bay Area, receiving many honors including:Inc 5000 Best Companies, Bay Area’s Top 100 Woman Owned Companies, Bay Area’s Top 100 Fasted Growing Companies, Bay Area’s Top 100 Privately-Hel Companies and Top 25 Largest Staffing Firms in the Bay Area.
Founded in 2007, KIXEYE is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, KIXEYE is the first developer to deliver proper game play experiences on social networks. The company is based in San Francisco and backed by Trinity Ventures, JAFCO and Lightspeed Venture Partners.
Special thanks to Zynga for hosting this event
Zynga Inc. is the world's leading provider of social game services with more than 240 million monthly active users playing its games, which include CityVille, Zynga Poker, Draw Something, Hidden Chronicles, FarmVille, CastleVille, Words With Friends, Empires & Allies, Scramble With Friends, Café World, The Pioneer Trail, Indiana Jones™ Adventure World and Mafia Wars.
Zynga's games are available on a number of global platforms, including Facebook, Zynga.com, Google+, Tencent, Apple iOS and Google Android. Through Zynga.org, Zynga players have raised more than $10 million for world social causes.
When & Where
Girls in Tech, San Francisco
Girls in Tech is a social network enterprise focused on the engagement, education and empowerment of like-minded, professional, intelligent and influential women in technology. As young women with the capacity to inspire, we made it our personal desire and passion to create and sustain an organization that focuses on the collaboration, promotion, growth and success of women in the technology sector.
Created in February of 2007, ‘Girls in Tech’ (GIT) was founded by Adriana Gascoigne. GIT and was born out of a need to provide a place for women to cultivate ideas around their careers and business concepts involving technology. GIT is headquartered in San Francisco, California, and supports over 12,000 members spread between 57 chapters world-wide.
Girls in Tech aims to offer a variety of resources and tools for women to supplement and further enhance their professional careers and aspirations in technology. Some of these resources include, educational workshops and lectures, networking functions, round table discussions, conferences, social engagements, and recruitment events.